iOS · 60 seconds · 15 shots

Wait for the gap.
Land the marlin.

An arcade spearfishing game. One harpoon, fifteen shots and a minute on the clock. The cheap fish swim close and screen the valuable ones, so the whole game is reading the traffic and choosing your moment.

No advertising. No data collection. No consumables.

Spearfish Reef key art: a diver with a speargun over a coral reef.

Four reefs, twenty-one creatures, one harpoon

ClownfishBarracudaManta ray MarlinWhale shark
How it plays

One harpoon. That is the whole design.

The spear stops on the first thing it touches, so what is in front of what decides everything.

Small fish hide the big ones

Cheap creatures swim close to the gun and the valuable ones hang back. Landing a whale shark means finding a lane through the traffic — or spending a shot to scatter it, which opens a gap for a second or two.

Sixty seconds and fifteen shots

Bounded both ways, so each shot is a decision. The clock stops you waiting all day for a perfect line, and the shot count stops you spamming the nearest minnow.

The reef speeds up

The last ten seconds are busier, bigger and 20% faster. A tuna you could hit by aiming at its nose at 0:05 needs real lead by 0:55.

Skill

Where the spear goes in matters.

Not just whether you hit — where.

Clean shot

Put it in the forward third of a big fish and it pays 20% more, reels in fastest, and the line cannot part. The bonus lands before your combo multiplies, so skill compounds.

Tail shot

Hit the back third and it reels at about half the speed — and it can tear off. Keep the gun pointed along the line as the fish runs and you will hold it.

The water moves

A real current pushes the fish and deflects your spear. You can read it: the suspended silt drifts at exactly the speed the water will act on your shot.

Reefs

Four places to dive.

Each one is matched to the creatures that actually live there — no rockfish on a tropical reef, no hammerheads in a kelp bed.

The Wreck

A broken galleon, still spilling air. Eighteen creatures and the widest roster in the game.

Free

The Coral Reef

Warm shallows over a crowded reef head. The only home of the clownfish, the angelfish and the lionfish.

$0.99

The Kelp Forest

Cold green water over wet rock. A shiner perch, a lingcod, a leopard shark — and a sea otter you must not spear.

$0.99

The Deep

A whale fall beside a cold vent, three miles down, where the creatures are the only light.

$0.99

Buying a reef cannot buy you a score. The clock, the shots and the scoring are identical everywhere, and high scores are kept per reef so no two are ever compared.

What it does not do

No advertising. Not now, not later.

That is a decision made with the numbers in view, and it costs real money.

No ads, ever

No interstitials, no rewarded video. Rewarded ads typically earn many times a one-off unlock at the same download count. We would rather have the game.

No data leaves your phone

No accounts, no analytics, no crash reporter, no trackers. The game makes no network calls of its own at all — the only traffic is the App Store's, when you buy or restore.

No consumables

Nothing is bought with real money twice. Pearls are earned by playing and spend on harpoon skins, which are looks only and make you no better a shot.

iOS

Coming to the App Store

Spearfish Reef is in TestFlight while the reef gets its last pass. If you would like a build, get in touch and we will send you one.

Ask for a beta invite

Or email support@spaikz.com