Small fish hide the big ones
Cheap creatures swim close to the gun and the valuable ones hang back. Landing a whale shark means finding a lane through the traffic — or spending a shot to scatter it, which opens a gap for a second or two.
An arcade spearfishing game. One harpoon, ten shots and a minute on the clock. The cheap fish swim close and screen the valuable ones, so the whole game is reading the traffic and choosing your moment.
No advertising. No data collection. No consumables.
Two reefs, twenty-five creatures, one harpoon
The spear stops on the first thing it touches, so what is in front of what decides everything.
Cheap creatures swim close to the gun and the valuable ones hang back. Landing a whale shark means finding a lane through the traffic — or spending a shot to scatter it, which opens a gap for a second or two.
Bounded both ways, so each shot is a decision. The clock stops you waiting all day for a perfect line, and the shot count stops you spamming the nearest fish. Three hits in a row win a shot back, so a steady aim keeps the round going.
As the clock runs down the fish get bigger, busier and faster — 20% faster by the final second. A tuna you could hit by aiming at its nose at 0:05 needs real lead by 0:55.
Every round has its set pieces. Knowing when they come is half of a big score.
It opens once a round, for five seconds. Spear the treasure for 2,000 and everything you land scores ×3 for the next nine seconds. Worth keeping a shot in hand for.
It crosses once a round and takes three hits to sink. Each hit clangs for points, and sinking it pays 5,000 and hands back three shots.
Land twelve in a row and the reef runs hot: five seconds of free shots and a double-speed reel. Then the golden rush arrives: a school of gold fish worth double, bringing three more shots.
Four clams on the seabed gape twice each. A pearl pays 1,000, but it is small and it does not wait.
The reef scatters ahead of it, and whatever it catches, you can't. A humpback swims inside a ring of sardines that will take the shot for it.
The dolphin outlines in mint, which nothing else does. Spear it and you lose points and your combo.
Not just whether you hit — where.
Put it in the forward third of a big fish and it pays 20% more, reels in fastest, and the line cannot part. The bonus lands before your combo multiplies, so skill compounds.
Hit the back third and it reels in far slower, and it can tear off. Keep the gun pointed along the line as the fish runs and you will hold it.
A real current pushes the fish and deflects your spear. You can read it: the suspended silt drifts at exactly the speed the water will act on your shot.
Each one is matched to the creatures that actually live there — no rockfish on a tropical reef, no hammerheads in a kelp bed.
A broken galleon, still spilling air, with crabs and a moray living in it. Seventeen creatures, a whole game on its own.
FreeWarm shallows over a crowded reef head, with living coral that sways and flinches. The only home of the clownfish, the angelfish and the lionfish.
$0.99Cold green water over wet rock. A shiner perch, a lingcod, a leopard shark — and a sea otter you must not spear.
Coming laterA whale fall beside a cold vent, three miles down, where the creatures are the only light.
Coming laterBuying a reef cannot buy you a score. The clock, the shots and the scoring work the same everywhere, high scores are kept per reef so no two are ever compared, and the free Wreck reaches the highest scores of all.
None of them can be bought. Each one unlocks at a milestone, and none shoots any better than the first. They just look better.







That is a decision made with the numbers in view, and it costs real money.
No interstitials, no rewarded video. Rewarded ads typically earn many times a one-off unlock at the same download count. We would rather have the game.
No accounts, no analytics, no crash reporter, no trackers. The game makes no network calls of its own at all — the only traffic is the App Store's or Google Play's, when you buy or restore.
Nothing is bought with real money twice. Pearls are earned by playing and spent on spear finishes, and the guns unlock as you play. All of it is looks only, and none of it makes you a better shot.
Version 1.0 is finished and with Apple for review, and the Android version is on its way to Google Play. If you would like to play before it lands, get in touch and we will send you a test invite.
Ask for a beta inviteOr email support@spaikz.com